Mercurial > sdl-ios-xcode
comparison src/thread/generic/SDL_syscond.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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24 /* | 24 /* |
25 This implementation borrows heavily from the BeOS condition variable | 25 This implementation borrows heavily from the BeOS condition variable |
26 implementation, written by Christopher Tate and Owen Smith. Thanks! | 26 implementation, written by Christopher Tate and Owen Smith. Thanks! |
27 */ | 27 */ |
28 | 28 |
29 #include <stdio.h> | |
30 #include <stdlib.h> | |
31 | |
32 #include "SDL_error.h" | 29 #include "SDL_error.h" |
33 #include "SDL_thread.h" | 30 #include "SDL_thread.h" |
31 #include "SDL_stdlib.h" | |
34 | 32 |
35 struct SDL_cond | 33 struct SDL_cond |
36 { | 34 { |
37 SDL_mutex *lock; | 35 SDL_mutex *lock; |
38 int waiting; | 36 int waiting; |