Mercurial > sdl-ios-xcode
comparison src/thread/SDL_systhread.h @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 19418e4422cb |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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26 | 26 |
27 /* This function creates a thread, passing args to SDL_RunThread(), | 27 /* This function creates a thread, passing args to SDL_RunThread(), |
28 saves a system-dependent thread id in thread->id, and returns 0 | 28 saves a system-dependent thread id in thread->id, and returns 0 |
29 on success. | 29 on success. |
30 */ | 30 */ |
31 #ifdef __OS2__ | 31 #if defined(_WIN32) || defined(__OS2__) |
32 extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); | 32 extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); |
33 #else | 33 #else |
34 extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args); | 34 extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args); |
35 #endif | 35 #endif |
36 | 36 |