Mercurial > sdl-ios-xcode
comparison src/loadso/windows/SDL_loadso.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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29 | 29 |
30 #if !defined(WIN32) && !defined(_WIN32_WCE) | 30 #if !defined(WIN32) && !defined(_WIN32_WCE) |
31 #error Compiling for the wrong platform? | 31 #error Compiling for the wrong platform? |
32 #endif | 32 #endif |
33 | 33 |
34 #include <stdio.h> | 34 #include "SDL_windows.h" |
35 #include <windows.h> | |
36 | 35 |
37 #include "SDL_types.h" | 36 #include "SDL_types.h" |
38 #include "SDL_error.h" | 37 #include "SDL_error.h" |
39 #include "SDL_loadso.h" | 38 #include "SDL_loadso.h" |
40 | 39 |