Mercurial > sdl-ios-xcode
comparison src/joystick/SDL_joystick.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
comparison
equal
deleted
inserted
replaced
1329:bc67bbf87818 | 1330:450721ad5436 |
---|---|
20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 /* This is the joystick API for Simple DirectMedia Layer */ | 23 /* This is the joystick API for Simple DirectMedia Layer */ |
24 | 24 |
25 #include <stdio.h> | |
26 #include <stdlib.h> | |
27 #include <string.h> | |
28 | |
29 #include "SDL_error.h" | 25 #include "SDL_error.h" |
30 #include "SDL_events.h" | 26 #include "SDL_events.h" |
27 #include "SDL_stdlib.h" | |
28 #include "SDL_string.h" | |
31 #ifndef DISABLE_EVENTS | 29 #ifndef DISABLE_EVENTS |
32 #include "SDL_events_c.h" | 30 #include "SDL_events_c.h" |
33 #endif | 31 #endif |
34 #include "SDL_joystick_c.h" | 32 #include "SDL_joystick_c.h" |
35 #include "SDL_sysjoystick.h" | 33 #include "SDL_sysjoystick.h" |