Mercurial > sdl-ios-xcode
comparison src/audio/windx5/directx.h @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | 4726fa79ede1 |
children | bb6839704ed6 |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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2 #ifndef _directx_h | 2 #ifndef _directx_h |
3 #define _directx_h | 3 #define _directx_h |
4 | 4 |
5 /* Include all of the DirectX 5.0 headers and adds any necessary tweaks */ | 5 /* Include all of the DirectX 5.0 headers and adds any necessary tweaks */ |
6 | 6 |
7 #include <windows.h> | 7 #include "SDL_windows.h" |
8 #include <mmsystem.h> | 8 #include <mmsystem.h> |
9 #ifndef WIN32 | 9 #ifndef WIN32 |
10 #define WIN32 | 10 #define WIN32 |
11 #endif | 11 #endif |
12 #undef WINNT | 12 #undef WINNT |