Mercurial > sdl-ios-xcode
comparison src/audio/SDL_mixer.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | c71e05b4dc2e |
comparison
equal
deleted
inserted
replaced
1329:bc67bbf87818 | 1330:450721ad5436 |
---|---|
19 Sam Lantinga | 19 Sam Lantinga |
20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 /* This provides the default mixing callback for the SDL audio routines */ | 23 /* This provides the default mixing callback for the SDL audio routines */ |
24 | |
25 #include <stdio.h> | |
26 #include <stdlib.h> | |
27 #include <string.h> | |
28 | 24 |
29 #include "SDL_audio.h" | 25 #include "SDL_audio.h" |
30 #include "SDL_mutex.h" | 26 #include "SDL_mutex.h" |
31 #include "SDL_timer.h" | 27 #include "SDL_timer.h" |
32 #include "SDL_cpuinfo.h" | 28 #include "SDL_cpuinfo.h" |