Mercurial > sdl-ios-xcode
comparison src/audio/SDL_audio.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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19 Sam Lantinga | 19 Sam Lantinga |
20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 /* Allow access to a raw mixing buffer */ | 23 /* Allow access to a raw mixing buffer */ |
24 #include <stdlib.h> | |
25 #include <stdio.h> | |
26 #include <string.h> | |
27 | 24 |
28 #include "SDL.h" | 25 #include "SDL.h" |
29 #include "SDL_audio.h" | 26 #include "SDL_audio.h" |
30 #include "SDL_timer.h" | 27 #include "SDL_timer.h" |
31 #include "SDL_error.h" | 28 #include "SDL_error.h" |
29 #include "SDL_string.h" | |
32 #include "SDL_audio_c.h" | 30 #include "SDL_audio_c.h" |
33 #include "SDL_audiomem.h" | 31 #include "SDL_audiomem.h" |
34 #include "SDL_sysaudio.h" | 32 #include "SDL_sysaudio.h" |
35 | 33 |
36 #ifdef __OS2__ | 34 #ifdef __OS2__ |
454 } | 452 } |
455 #else | 453 #else |
456 D(bug("Locking semaphore...")); | 454 D(bug("Locking semaphore...")); |
457 SDL_mutexP(audio->mixer_lock); | 455 SDL_mutexP(audio->mixer_lock); |
458 | 456 |
457 #if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) | |
458 #undef SDL_CreateThread | |
459 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); | |
460 #else | |
459 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); | 461 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
462 #endif | |
460 D(bug("Created thread...\n")); | 463 D(bug("Created thread...\n")); |
461 | 464 |
462 if ( audio->thread == NULL ) { | 465 if ( audio->thread == NULL ) { |
463 SDL_mutexV(audio->mixer_lock); | 466 SDL_mutexV(audio->mixer_lock); |
464 SDL_CloseAudio(); | 467 SDL_CloseAudio(); |
514 #ifndef ENABLE_AHI | 517 #ifndef ENABLE_AHI |
515 /* Start the audio thread if necessary */ | 518 /* Start the audio thread if necessary */ |
516 switch (audio->opened) { | 519 switch (audio->opened) { |
517 case 1: | 520 case 1: |
518 /* Start the audio thread */ | 521 /* Start the audio thread */ |
522 #if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) | |
523 #undef SDL_CreateThread | |
524 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); | |
525 #else | |
519 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); | 526 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
527 #endif | |
520 if ( audio->thread == NULL ) { | 528 if ( audio->thread == NULL ) { |
521 SDL_CloseAudio(); | 529 SDL_CloseAudio(); |
522 SDL_SetError("Couldn't create audio thread"); | 530 SDL_SetError("Couldn't create audio thread"); |
523 return(-1); | 531 return(-1); |
524 } | 532 } |