Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 67114343400d |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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22 | 22 |
23 /* Header file for access to the SDL raw framebuffer window */ | 23 /* Header file for access to the SDL raw framebuffer window */ |
24 | 24 |
25 #ifndef _SDL_video_h | 25 #ifndef _SDL_video_h |
26 #define _SDL_video_h | 26 #define _SDL_video_h |
27 | |
28 #include <stdio.h> | |
29 | 27 |
30 #include "SDL_types.h" | 28 #include "SDL_types.h" |
31 #include "SDL_mutex.h" | 29 #include "SDL_mutex.h" |
32 #include "SDL_rwops.h" | 30 #include "SDL_rwops.h" |
33 | 31 |