Mercurial > sdl-ios-xcode
comparison include/SDL_syswm.h @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 67114343400d |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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117 SDL_version version ; | 117 SDL_version version ; |
118 GR_WINDOW_ID window ; /* The display window */ | 118 GR_WINDOW_ID window ; /* The display window */ |
119 } SDL_SysWMinfo; | 119 } SDL_SysWMinfo; |
120 | 120 |
121 #elif defined(WIN32) | 121 #elif defined(WIN32) |
122 #define WIN32_LEAN_AND_MEAN | 122 #include "SDL_windows.h" |
123 #include <windows.h> | |
124 | 123 |
125 /* The windows custom event structure */ | 124 /* The windows custom event structure */ |
126 struct SDL_SysWMmsg { | 125 struct SDL_SysWMmsg { |
127 SDL_version version; | 126 SDL_version version; |
128 HWND hwnd; /* The window for the message */ | 127 HWND hwnd; /* The window for the message */ |