Mercurial > sdl-ios-xcode
comparison include/SDL_events.h @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 67114343400d |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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35 #include "begin_code.h" | 35 #include "begin_code.h" |
36 /* Set up for C function definitions, even when using C++ */ | 36 /* Set up for C function definitions, even when using C++ */ |
37 #ifdef __cplusplus | 37 #ifdef __cplusplus |
38 extern "C" { | 38 extern "C" { |
39 #endif | 39 #endif |
40 | |
41 /* General keyboard/mouse state definitions */ | |
42 #define SDL_RELEASED 0 | |
43 #define SDL_PRESSED 1 | |
40 | 44 |
41 /* Event enumerations */ | 45 /* Event enumerations */ |
42 typedef enum { | 46 typedef enum { |
43 SDL_NOEVENT = 0, /* Unused (do not remove) */ | 47 SDL_NOEVENT = 0, /* Unused (do not remove) */ |
44 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ | 48 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ |