Mercurial > sdl-ios-xcode
comparison include/SDL_audio.h @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 7ba544e2888d |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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22 | 22 |
23 /* Access to the raw audio mixing buffer for the SDL library */ | 23 /* Access to the raw audio mixing buffer for the SDL library */ |
24 | 24 |
25 #ifndef _SDL_audio_h | 25 #ifndef _SDL_audio_h |
26 #define _SDL_audio_h | 26 #define _SDL_audio_h |
27 | |
28 #include <stdio.h> | |
29 | 27 |
30 #include "SDL_main.h" | 28 #include "SDL_main.h" |
31 #include "SDL_types.h" | 29 #include "SDL_types.h" |
32 #include "SDL_error.h" | 30 #include "SDL_error.h" |
33 #include "SDL_rwops.h" | 31 #include "SDL_rwops.h" |