Mercurial > sdl-ios-xcode
comparison acinclude/ltdl.m4 @ 4768:4435e014eacc
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Tue, 25 May 2010 00:23:41 -0400 |
parents | 437378d409b1 |
children |
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4767:dc3fd9b7fcbc | 4768:4435e014eacc |
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