Mercurial > sdl-ios-xcode
comparison src/video/SDL_video.c @ 4142:4433ef2a1802 SDL-1.2
We probably want to still do this for fullscreen surfaces, since we may be
clearing the edges of a centered video mode or garbage left over from a mode
switch.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 29 Feb 2008 14:01:45 +0000 |
parents | fc69b552ee32 |
children | a1b03ba2fcd0 |
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4141:8b10a6efad41 | 4142:4433ef2a1802 |
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500 black = SDL_MapRGB(surface->format, 0, 0, 0); | 500 black = SDL_MapRGB(surface->format, 0, 0, 0); |
501 SDL_FillRect(surface, NULL, black); | 501 SDL_FillRect(surface, NULL, black); |
502 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | 502 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { |
503 SDL_Flip(surface); | 503 SDL_Flip(surface); |
504 SDL_FillRect(surface, NULL, black); | 504 SDL_FillRect(surface, NULL, black); |
505 } | |
506 if (surface->flags&SDL_FULLSCREEN) { | |
507 SDL_Flip(surface); | |
505 } | 508 } |
506 } | 509 } |
507 | 510 |
508 /* | 511 /* |
509 * Create a shadow surface suitable for fooling the app. :-) | 512 * Create a shadow surface suitable for fooling the app. :-) |