Mercurial > sdl-ios-xcode
comparison include/SDL_opengl.h @ 4142:4433ef2a1802 SDL-1.2
We probably want to still do this for fullscreen surfaces, since we may be
clearing the edges of a centered video mode or garbage left over from a mode
switch.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 29 Feb 2008 14:01:45 +0000 |
parents | e79e4c5e531b |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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4141:8b10a6efad41 | 4142:4433ef2a1802 |
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