Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 1942:4371d679ee12
Hopefully glSDL has been superceded by the OpenGL render driver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 26 Jul 2006 03:12:05 +0000 |
parents | bf09d535e014 |
children | 91f41fc124a7 |
comparison
equal
deleted
inserted
replaced
1941:bf09d535e014 | 1942:4371d679ee12 |
---|---|
376 extern VideoBootStrap AALIB_bootstrap; | 376 extern VideoBootStrap AALIB_bootstrap; |
377 #endif | 377 #endif |
378 #if SDL_VIDEO_DRIVER_DUMMY | 378 #if SDL_VIDEO_DRIVER_DUMMY |
379 extern VideoBootStrap DUMMY_bootstrap; | 379 extern VideoBootStrap DUMMY_bootstrap; |
380 #endif | 380 #endif |
381 #if SDL_VIDEO_DRIVER_GLSDL | |
382 extern VideoBootStrap glSDL_bootstrap; | |
383 #endif | |
384 | 381 |
385 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) | 382 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
386 | 383 |
387 extern SDL_VideoDevice *SDL_GetVideoDevice(); | 384 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
388 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); | 385 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |