Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 3511:42cfa69e351b
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 02 Dec 2009 07:38:28 +0000 |
parents | 98a819296cdc |
children | e7eec78e4b92 |
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3510:58cbfa81317a | 3511:42cfa69e351b |
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145 void *driverdata; | 145 void *driverdata; |
146 }; | 146 }; |
147 #define FULLSCREEN_VISIBLE(W) \ | 147 #define FULLSCREEN_VISIBLE(W) \ |
148 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ | 148 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
149 ((W)->flags & SDL_WINDOW_SHOWN) && \ | 149 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
150 ((W)->flags & SDL_WINDOW_INPUT_FOCUS) && \ | |
151 !((W)->flags & SDL_WINDOW_MINIMIZED)) | 150 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
152 | 151 |
153 /* | 152 /* |
154 * Define the SDL display structure This corresponds to physical monitors | 153 * Define the SDL display structure This corresponds to physical monitors |
155 * attached to the system. | 154 * attached to the system. |