Mercurial > sdl-ios-xcode
comparison src/audio/arts/SDL_artsaudio.c @ 956:4263beff9e38
Date: Mon, 30 Aug 2004 18:20:25 +0200
From: Joost Baas
Subject: why call arts artsc?
I, and a few other people at the mplayer-docs-mailinglist were wondering why
you decided to call arts artsc. I understand usually users have nothing to do
with libsdl, just developers, but because you can choose the audio-driver
being used by mplayer, one of which is sdl, and you can also choose the sdl
subdriver, it is necessary to have a well-known or logical name. artsc is not
the logical choice, and it's very hard to look up the right name if you don't
know what you're looking for.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 17 Sep 2004 13:25:06 +0000 |
parents | 03fb90fc135e |
children | c9b51268668f |
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955:d74fbf56f2f6 | 956:4263beff9e38 |
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49 #else | 49 #else |
50 #define SDL_NAME(X) X | 50 #define SDL_NAME(X) X |
51 #endif | 51 #endif |
52 | 52 |
53 /* The tag name used by artsc audio */ | 53 /* The tag name used by artsc audio */ |
54 #define ARTSC_DRIVER_NAME "artsc" | 54 #define ARTSC_DRIVER_NAME "arts" |
55 | 55 |
56 /* Audio driver functions */ | 56 /* Audio driver functions */ |
57 static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec); | 57 static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec); |
58 static void ARTSC_WaitAudio(_THIS); | 58 static void ARTSC_WaitAudio(_THIS); |
59 static void ARTSC_PlayAudio(_THIS); | 59 static void ARTSC_PlayAudio(_THIS); |