Mercurial > sdl-ios-xcode
comparison docs.html @ 431:41cadcba32e8
Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 01 Aug 2002 23:06:39 +0000 |
parents | c638fde8a824 |
children | 706de3956894 |
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430:60effdbf14ee | 431:41cadcba32e8 |
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14 | 14 |
15 <H2> | 15 <H2> |
16 Major changes since SDL 1.0.0: | 16 Major changes since SDL 1.0.0: |
17 </H2> | 17 </H2> |
18 <UL> | 18 <UL> |
19 <LI> 1.2.5: Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha | |
19 <LI> 1.2.5: Fixed setting OpenGL mode multiple times on Windows | 20 <LI> 1.2.5: Fixed setting OpenGL mode multiple times on Windows |
20 <LI> 1.2.5: Added support for Qtopia on embedded systems (thanks David!) | 21 <LI> 1.2.5: Added support for Qtopia on embedded systems (thanks David!) |
21 <LI> 1.2.4: Added initial support for Atari (thanks Patrice!) | 22 <LI> 1.2.4: Added initial support for Atari (thanks Patrice!) |
22 <LI> 1.2.4: Added support for building SDL for EPOC/SymbianOS 6.0 | 23 <LI> 1.2.4: Added support for building SDL for EPOC/SymbianOS 6.0 |
23 <LI> 1.2.4: SDL now compiles and works cleanly on stock BSDI | 24 <LI> 1.2.4: SDL now compiles and works cleanly on stock BSDI |