comparison src/audio/windx5/SDL_dx5audio.c @ 3699:4160ba33b597

Removed test for "driver is valid, but doesn't see any audio devices." It was causing problems, and it really doesn't make sense to do it that way. Fixes Bugzilla #834.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 26 Jan 2010 06:01:33 +0000
parents f7b03b6838cb
children 327f181542f1
comparison
equal deleted inserted replaced
3698:17376128fb56 3699:4160ba33b597
506 impl->GetDeviceBuf = DSOUND_GetDeviceBuf; 506 impl->GetDeviceBuf = DSOUND_GetDeviceBuf;
507 impl->CloseDevice = DSOUND_CloseDevice; 507 impl->CloseDevice = DSOUND_CloseDevice;
508 impl->Deinitialize = DSOUND_Deinitialize; 508 impl->Deinitialize = DSOUND_Deinitialize;
509 impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME */ 509 impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME */
510 510
511 /* !!! FIXME: not right for device enum? */ 511 return 1; /* this audio target is available. */
512 return 1;
513 } 512 }
514 513
515 AudioBootStrap DSOUND_bootstrap = { 514 AudioBootStrap DSOUND_bootstrap = {
516 "dsound", WINDOWS_OS_NAME "DirectSound", DSOUND_Init, 0 515 "dsound", WINDOWS_OS_NAME "DirectSound", DSOUND_Init, 0
517 }; 516 };