Mercurial > sdl-ios-xcode
comparison src/audio/nds/SDL_ndsaudio.c @ 3699:4160ba33b597
Removed test for "driver is valid, but doesn't see any audio devices."
It was causing problems, and it really doesn't make sense to do it that way.
Fixes Bugzilla #834.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 26 Jan 2010 06:01:33 +0000 |
parents | f7b03b6838cb |
children | b530ef003506 |
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3698:17376128fb56 | 3699:4160ba33b597 |
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118 /* and the capabilities */ | 118 /* and the capabilities */ |
119 impl->HasCaptureSupport = 1; | 119 impl->HasCaptureSupport = 1; |
120 impl->OnlyHasDefaultOutputDevice = 1; | 120 impl->OnlyHasDefaultOutputDevice = 1; |
121 impl->OnlyHasDefaultInputDevice = 1; | 121 impl->OnlyHasDefaultInputDevice = 1; |
122 | 122 |
123 return 2; /* 2 == definitely has an audio device. */ | 123 return 1; /* this audio target is available. */ |
124 } | 124 } |
125 | 125 |
126 AudioBootStrap NDSAUD_bootstrap = { | 126 AudioBootStrap NDSAUD_bootstrap = { |
127 "nds", "SDL NDS audio driver", NDSAUD_Init, 0 /*1? */ | 127 "nds", "SDL NDS audio driver", NDSAUD_Init, 0 /*1? */ |
128 }; | 128 }; |