Mercurial > sdl-ios-xcode
comparison src/audio/macosx/SDL_coreaudio.c @ 3699:4160ba33b597
Removed test for "driver is valid, but doesn't see any audio devices."
It was causing problems, and it really doesn't make sense to do it that way.
Fixes Bugzilla #834.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 26 Jan 2010 06:01:33 +0000 |
parents | f7b03b6838cb |
children | 514f811a4887 |
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3698:17376128fb56 | 3699:4160ba33b597 |
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572 impl->Deinitialize = COREAUDIO_Deinitialize; | 572 impl->Deinitialize = COREAUDIO_Deinitialize; |
573 impl->ProvidesOwnCallbackThread = 1; | 573 impl->ProvidesOwnCallbackThread = 1; |
574 | 574 |
575 build_device_lists(); /* do an initial check for devices... */ | 575 build_device_lists(); /* do an initial check for devices... */ |
576 | 576 |
577 return (outputDeviceCount > 0) ? 2 : 1; | 577 return 1; /* this audio target is available. */ |
578 } | 578 } |
579 | 579 |
580 AudioBootStrap COREAUDIO_bootstrap = { | 580 AudioBootStrap COREAUDIO_bootstrap = { |
581 "coreaudio", "Mac OS X CoreAudio", COREAUDIO_Init, 0 | 581 "coreaudio", "Mac OS X CoreAudio", COREAUDIO_Init, 0 |
582 }; | 582 }; |