comparison src/audio/fusionsound/SDL_fsaudio.c @ 3699:4160ba33b597

Removed test for "driver is valid, but doesn't see any audio devices." It was causing problems, and it really doesn't make sense to do it that way. Fixes Bugzilla #834.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 26 Jan 2010 06:01:33 +0000
parents f7b03b6838cb
children b530ef003506
comparison
equal deleted inserted replaced
3698:17376128fb56 3699:4160ba33b597
338 impl->CloseDevice = SDL_FS_CloseDevice; 338 impl->CloseDevice = SDL_FS_CloseDevice;
339 impl->WaitDone = SDL_FS_WaitDone; 339 impl->WaitDone = SDL_FS_WaitDone;
340 impl->Deinitialize = SDL_FS_Deinitialize; 340 impl->Deinitialize = SDL_FS_Deinitialize;
341 impl->OnlyHasDefaultOutputDevice = 1; 341 impl->OnlyHasDefaultOutputDevice = 1;
342 342
343 return 1; 343 return 1; /* this audio target is available. */
344 } 344 }
345 345
346 346
347 AudioBootStrap FUSIONSOUND_bootstrap = { 347 AudioBootStrap FUSIONSOUND_bootstrap = {
348 SDL_FS_DRIVER_NAME, "FusionSound", SDL_FS_Init, 0 348 SDL_FS_DRIVER_NAME, "FusionSound", SDL_FS_Init, 0