Mercurial > sdl-ios-xcode
comparison src/audio/fusionsound/SDL_fsaudio.c @ 3699:4160ba33b597
Removed test for "driver is valid, but doesn't see any audio devices."
It was causing problems, and it really doesn't make sense to do it that way.
Fixes Bugzilla #834.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 26 Jan 2010 06:01:33 +0000 |
parents | f7b03b6838cb |
children | b530ef003506 |
comparison
equal
deleted
inserted
replaced
3698:17376128fb56 | 3699:4160ba33b597 |
---|---|
338 impl->CloseDevice = SDL_FS_CloseDevice; | 338 impl->CloseDevice = SDL_FS_CloseDevice; |
339 impl->WaitDone = SDL_FS_WaitDone; | 339 impl->WaitDone = SDL_FS_WaitDone; |
340 impl->Deinitialize = SDL_FS_Deinitialize; | 340 impl->Deinitialize = SDL_FS_Deinitialize; |
341 impl->OnlyHasDefaultOutputDevice = 1; | 341 impl->OnlyHasDefaultOutputDevice = 1; |
342 | 342 |
343 return 1; | 343 return 1; /* this audio target is available. */ |
344 } | 344 } |
345 | 345 |
346 | 346 |
347 AudioBootStrap FUSIONSOUND_bootstrap = { | 347 AudioBootStrap FUSIONSOUND_bootstrap = { |
348 SDL_FS_DRIVER_NAME, "FusionSound", SDL_FS_Init, 0 | 348 SDL_FS_DRIVER_NAME, "FusionSound", SDL_FS_Init, 0 |