Mercurial > sdl-ios-xcode
comparison src/audio/esd/SDL_esdaudio.c @ 3699:4160ba33b597
Removed test for "driver is valid, but doesn't see any audio devices."
It was causing problems, and it really doesn't make sense to do it that way.
Fixes Bugzilla #834.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 26 Jan 2010 06:01:33 +0000 |
parents | f7b03b6838cb |
children | b530ef003506 |
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3698:17376128fb56 | 3699:4160ba33b597 |
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339 impl->GetDeviceBuf = ESD_GetDeviceBuf; | 339 impl->GetDeviceBuf = ESD_GetDeviceBuf; |
340 impl->CloseDevice = ESD_CloseDevice; | 340 impl->CloseDevice = ESD_CloseDevice; |
341 impl->Deinitialize = ESD_Deinitialize; | 341 impl->Deinitialize = ESD_Deinitialize; |
342 impl->OnlyHasDefaultOutputDevice = 1; | 342 impl->OnlyHasDefaultOutputDevice = 1; |
343 | 343 |
344 return 2; /* return 2 (definitely have a "device"). */ | 344 return 1; /* this audio target is available. */ |
345 } | 345 } |
346 | 346 |
347 | 347 |
348 AudioBootStrap ESD_bootstrap = { | 348 AudioBootStrap ESD_bootstrap = { |
349 ESD_DRIVER_NAME, "Enlightened Sound Daemon", ESD_Init, 0 | 349 ESD_DRIVER_NAME, "Enlightened Sound Daemon", ESD_Init, 0 |