Mercurial > sdl-ios-xcode
comparison src/audio/bsd/SDL_bsdaudio.c @ 3699:4160ba33b597
Removed test for "driver is valid, but doesn't see any audio devices."
It was causing problems, and it really doesn't make sense to do it that way.
Fixes Bugzilla #834.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 26 Jan 2010 06:01:33 +0000 |
parents | f7b03b6838cb |
children | b530ef003506 |
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3698:17376128fb56 | 3699:4160ba33b597 |
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442 impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf; | 442 impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf; |
443 impl->CloseDevice = BSDAUDIO_CloseDevice; | 443 impl->CloseDevice = BSDAUDIO_CloseDevice; |
444 impl->Deinitialize = BSDAUDIO_Deinitialize; | 444 impl->Deinitialize = BSDAUDIO_Deinitialize; |
445 | 445 |
446 build_device_lists(); | 446 build_device_lists(); |
447 return (outputDeviceCount > 0) ? 2 : 1; | 447 |
448 return 1; /* this audio target is available. */ | |
448 } | 449 } |
449 | 450 |
450 | 451 |
451 AudioBootStrap BSD_AUDIO_bootstrap = { | 452 AudioBootStrap BSD_AUDIO_bootstrap = { |
452 BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC, BSDAUDIO_Init, 0 | 453 BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC, BSDAUDIO_Init, 0 |