Mercurial > sdl-ios-xcode
comparison src/audio/nds/SDL_ndsaudio.h @ 2680:4135aa9c5645 gsoc2008_nds
More work on the accelerated 2D video driver, beginnings of sprite-based rendering support. Also some initial work on an audio driver.
author | Darren Alton <dalton@stevens.edu> |
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date | Sat, 19 Jul 2008 17:37:19 +0000 |
parents | |
children | e065c9f6a393 |
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2679:bc3e3e889f6d | 2680:4135aa9c5645 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2006 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 #ifndef _SDL_ndsaudio_h | |
25 #define _SDL_ndsaudio_h | |
26 | |
27 #include "../SDL_sysaudio.h" | |
28 | |
29 /* Hidden "this" pointer for the audio functions */ | |
30 #define _THIS SDL_AudioDevice *this | |
31 | |
32 struct SDL_PrivateAudioData | |
33 { | |
34 /* The file descriptor for the audio device */ | |
35 Uint8 *mixbuf; | |
36 Uint32 mixlen; | |
37 Uint32 write_delay; | |
38 Uint32 initial_calls; | |
39 }; | |
40 | |
41 #endif /* _SDL_ndsaudio_h */ | |
42 /* vi: set ts=4 sw=4 expandtab: */ |