comparison src/video/cocoa/SDL_cocoashape.m @ 4835:40b5293d0598

Finally figured out how to use autorelease pools.
author egottlieb
date Thu, 05 Aug 2010 21:27:32 -0400
parents fd5bb97ec05d
children 05d172e92b52
comparison
equal deleted inserted replaced
4834:fd5bb97ec05d 4835:40b5293d0598
84 [NSGraphicsContext setCurrentContext:data->context]; 84 [NSGraphicsContext setCurrentContext:data->context];
85 SDL_WindowData* window_data = (SDL_WindowData*)shaper->window->driverdata; 85 SDL_WindowData* window_data = (SDL_WindowData*)shaper->window->driverdata;
86 86
87 data->shape = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE); 87 data->shape = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE);
88 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; 88 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
89 NSBezierPath* clipPath = [[NSBezierPath bezierPath] autorelease]; 89 NSBezierPath* clipPath = [NSBezierPath bezierPath];
90 90
91 SDL_PathConglomeration cong = {clipPath,shaper->window}; 91 SDL_PathConglomeration cong = {clipPath,shaper->window};
92 92
93 SDL_TraverseShapeTree(data->shape,(SDL_TraversalFunction)&ConglomerateShapeTree,(void*)&cong); 93 SDL_TraverseShapeTree(data->shape,(SDL_TraversalFunction)&ConglomerateShapeTree,(void*)&cong);
94 94
95 SDL_assert([NSGraphicsContext currentContext] != NULL); 95 SDL_assert([NSGraphicsContext currentContext] != Nil);
96 [clipPath addClip]; 96 [clipPath addClip];
97 97
98 [NSGraphicsContext restoreGraphicsState]; 98 [NSGraphicsContext restoreGraphicsState];
99 [pool release]; 99 [pool release];
100 } 100 }