comparison docs.html @ 4025:3ee8c808638b SDL-1.2

Removed note about initializing mixing buffers.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 09 Jul 2007 00:26:21 +0000
parents cbad710a6509
children 7247f700c018
comparison
equal deleted inserted replaced
4024:000a99b4be87 4025:3ee8c808638b
49 <P> 49 <P>
50 Unofficial support for the S60/SymbianOS platform has been added. 50 Unofficial support for the S60/SymbianOS platform has been added.
51 </P> 51 </P>
52 <P> 52 <P>
53 Unofficial support for the Nintendo DS platform has been added. 53 Unofficial support for the Nintendo DS platform has been added.
54 </P>
55 <P>
56 Audio callbacks must now initialize the entire stream: applications must write silence to the stream if they can't supply data, and not mix against the buffer, as it may be random data.
57 Users may set SDL_AUDIO_MUST_INIT_BUFFERS to retain the old behaviour, but apps should not depend on this environment variable: just add a memset() at the start of your audio callback instead if you need it.
58 </P> 54 </P>
59 </BLOCKQUOTE> 55 </BLOCKQUOTE>
60 56
61 <H3> Unix Notes </H3> 57 <H3> Unix Notes </H3>
62 58