Mercurial > sdl-ios-xcode
comparison docs.html @ 4025:3ee8c808638b SDL-1.2
Removed note about initializing mixing buffers.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 09 Jul 2007 00:26:21 +0000 |
parents | cbad710a6509 |
children | 7247f700c018 |
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4024:000a99b4be87 | 4025:3ee8c808638b |
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49 <P> | 49 <P> |
50 Unofficial support for the S60/SymbianOS platform has been added. | 50 Unofficial support for the S60/SymbianOS platform has been added. |
51 </P> | 51 </P> |
52 <P> | 52 <P> |
53 Unofficial support for the Nintendo DS platform has been added. | 53 Unofficial support for the Nintendo DS platform has been added. |
54 </P> | |
55 <P> | |
56 Audio callbacks must now initialize the entire stream: applications must write silence to the stream if they can't supply data, and not mix against the buffer, as it may be random data. | |
57 Users may set SDL_AUDIO_MUST_INIT_BUFFERS to retain the old behaviour, but apps should not depend on this environment variable: just add a memset() at the start of your audio callback instead if you need it. | |
58 </P> | 54 </P> |
59 </BLOCKQUOTE> | 55 </BLOCKQUOTE> |
60 | 56 |
61 <H3> Unix Notes </H3> | 57 <H3> Unix Notes </H3> |
62 | 58 |