Mercurial > sdl-ios-xcode
comparison src/video/SDL_video.c @ 2130:3ee59c43d784
Fixes for compiling with Visual C++ 8.0 Express Edition
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 19 Jun 2007 05:53:56 +0000 |
parents | 9341a884a4d9 |
children | 926294b2bb4e |
comparison
equal
deleted
inserted
replaced
2129:047245361002 | 2130:3ee59c43d784 |
---|---|
937 | 937 |
938 void | 938 void |
939 SDL_SetWindowTitle(SDL_WindowID windowID, const char *title) | 939 SDL_SetWindowTitle(SDL_WindowID windowID, const char *title) |
940 { | 940 { |
941 SDL_Window *window = SDL_GetWindowFromID(windowID); | 941 SDL_Window *window = SDL_GetWindowFromID(windowID); |
942 const char *last_title; | |
943 | 942 |
944 if (!window || title == window->title) { | 943 if (!window || title == window->title) { |
945 return; | 944 return; |
946 } | 945 } |
947 | 946 |
1850 | 1849 |
1851 int | 1850 int |
1852 SDL_GetTextureAlphaMod(SDL_TextureID textureID, Uint8 * alpha) | 1851 SDL_GetTextureAlphaMod(SDL_TextureID textureID, Uint8 * alpha) |
1853 { | 1852 { |
1854 SDL_Texture *texture = SDL_GetTextureFromID(textureID); | 1853 SDL_Texture *texture = SDL_GetTextureFromID(textureID); |
1855 SDL_Renderer *renderer; | |
1856 | 1854 |
1857 if (!texture) { | 1855 if (!texture) { |
1858 return -1; | 1856 return -1; |
1859 } | 1857 } |
1860 | 1858 |
1884 | 1882 |
1885 int | 1883 int |
1886 SDL_GetTextureBlendMode(SDL_TextureID textureID, int *blendMode) | 1884 SDL_GetTextureBlendMode(SDL_TextureID textureID, int *blendMode) |
1887 { | 1885 { |
1888 SDL_Texture *texture = SDL_GetTextureFromID(textureID); | 1886 SDL_Texture *texture = SDL_GetTextureFromID(textureID); |
1889 SDL_Renderer *renderer; | |
1890 | 1887 |
1891 if (!texture) { | 1888 if (!texture) { |
1892 return -1; | 1889 return -1; |
1893 } | 1890 } |
1894 | 1891 |
1918 | 1915 |
1919 int | 1916 int |
1920 SDL_GetTextureScaleMode(SDL_TextureID textureID, int *scaleMode) | 1917 SDL_GetTextureScaleMode(SDL_TextureID textureID, int *scaleMode) |
1921 { | 1918 { |
1922 SDL_Texture *texture = SDL_GetTextureFromID(textureID); | 1919 SDL_Texture *texture = SDL_GetTextureFromID(textureID); |
1923 SDL_Renderer *renderer; | |
1924 | 1920 |
1925 if (!texture) { | 1921 if (!texture) { |
1926 return -1; | 1922 return -1; |
1927 } | 1923 } |
1928 | 1924 |