Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_sw.c @ 2130:3ee59c43d784
Fixes for compiling with Visual C++ 8.0 Express Edition
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 19 Jun 2007 05:53:56 +0000 |
parents | 7387e0514595 |
children | 926294b2bb4e |
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2129:047245361002 | 2130:3ee59c43d784 |
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345 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) | 345 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
346 { | 346 { |
347 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { | 347 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
348 texture->driverdata = SDL_SW_CreateYUVTexture(texture); | 348 texture->driverdata = SDL_SW_CreateYUVTexture(texture); |
349 } else { | 349 } else { |
350 SDL_Surface *surface; | |
351 int bpp; | 350 int bpp; |
352 Uint32 Rmask, Gmask, Bmask, Amask; | 351 Uint32 Rmask, Gmask, Bmask, Amask; |
353 | 352 |
354 if (!SDL_PixelFormatEnumToMasks | 353 if (!SDL_PixelFormatEnumToMasks |
355 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { | 354 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |