Mercurial > sdl-ios-xcode
comparison src/SDL_compat.c @ 2371:3eb72191bb7e gsoc2008_iphone
Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 18:45:36 +0000 |
parents | 91e601d9df8b |
children |
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2370:73d04b25c118 | 2371:3eb72191bb7e |
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519 | 519 |
520 /* Create a texture for the screen surface */ | 520 /* Create a texture for the screen surface */ |
521 SDL_VideoTexture = | 521 SDL_VideoTexture = |
522 SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_STREAMING, width, | 522 SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_STREAMING, width, |
523 height); | 523 height); |
524 | |
524 if (!SDL_VideoTexture) { | 525 if (!SDL_VideoTexture) { |
525 SDL_VideoTexture = | 526 SDL_VideoTexture = |
526 SDL_CreateTexture(SDL_PIXELFORMAT_RGB888, | 527 SDL_CreateTexture(SDL_PIXELFORMAT_ABGR8888, |
527 SDL_TEXTUREACCESS_STREAMING, width, height); | 528 SDL_TEXTUREACCESS_STREAMING, width, height); |
528 } | 529 } |
529 if (!SDL_VideoTexture) { | 530 if (!SDL_VideoTexture) { |
530 return NULL; | 531 return NULL; |
531 } | 532 } |
533 | |
534 SDL_SetTextureBlendMode(SDL_VideoTexture, SDL_TEXTUREBLENDMODE_NONE); | |
535 | |
532 | 536 |
533 /* Create the screen surface */ | 537 /* Create the screen surface */ |
534 SDL_VideoSurface = CreateVideoSurface(SDL_VideoTexture); | 538 SDL_VideoSurface = CreateVideoSurface(SDL_VideoTexture); |
535 if (!SDL_VideoSurface) { | 539 if (!SDL_VideoSurface) { |
536 return NULL; | 540 return NULL; |