Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_sw.c @ 2891:3e7856518a34
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 13:55:45 +0000 |
parents | 67f84eb26ea1 |
children | 133601e3b255 |
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2890:1863c8b59658 | 2891:3e7856518a34 |
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563 SDL_AddDirtyRect(&data->dirty, &rect); | 563 SDL_AddDirtyRect(&data->dirty, &rect); |
564 } | 564 } |
565 | 565 |
566 if (data->renderer->LockTexture(data->renderer, | 566 if (data->renderer->LockTexture(data->renderer, |
567 data->texture[data->current_texture], | 567 data->texture[data->current_texture], |
568 &data->surface.clip_rect, 1, &data->surface.pixels, | 568 &data->surface.clip_rect, 1, |
569 &data->surface.pixels, | |
569 &data->surface.pitch) < 0) { | 570 &data->surface.pitch) < 0) { |
570 return -1; | 571 return -1; |
571 } | 572 } |
572 | 573 |
573 if (renderer->blendMode == SDL_BLENDMODE_NONE) { | 574 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |