Mercurial > sdl-ios-xcode
comparison include/SDL_input.h @ 4465:3e69e077cb95
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Plus, this lets me start implementing cursor support.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 09 May 2010 20:47:22 -0700 |
parents | |
children | b530ef003506 |
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4464:fa77a6429698 | 4465:3e69e077cb95 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2010 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 | |
23 /** | |
24 * \file SDL_input.h | |
25 * | |
26 * Include file for lowlevel SDL input device handling. | |
27 * | |
28 * This talks about individual devices, and not the system cursor. If you | |
29 * just want to know when the user moves the pointer somewhere in your | |
30 * window, this is NOT the API you want. This one handles things like | |
31 * multi-touch, drawing tablets, and multiple, separate mice. | |
32 * | |
33 * The other API is in SDL_mouse.h | |
34 */ | |
35 | |
36 #ifndef _SDL_input_h | |
37 #define _SDL_input_h | |
38 | |
39 #include "SDL_stdinc.h" | |
40 #include "SDL_error.h" | |
41 #include "SDL_video.h" | |
42 | |
43 #include "begin_code.h" | |
44 /* Set up for C function definitions, even when using C++ */ | |
45 #ifdef __cplusplus | |
46 /* *INDENT-OFF* */ | |
47 extern "C" { | |
48 /* *INDENT-ON* */ | |
49 #endif | |
50 | |
51 | |
52 /* Function prototypes */ | |
53 | |
54 /* !!! FIXME: real documentation | |
55 * - Redetect devices | |
56 * - This invalidates all existing device information from previous queries! | |
57 * - There is an implicit (re)detect upon SDL_Init(). | |
58 */ | |
59 extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void); | |
60 | |
61 /** | |
62 * \brief Get the number of mouse input devices available. | |
63 */ | |
64 extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void); | |
65 | |
66 /** | |
67 * \brief Gets the name of a device with the given index. | |
68 * | |
69 * \param index is the index of the device, whose name is to be returned. | |
70 * | |
71 * \return the name of the device with the specified index | |
72 */ | |
73 extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index); | |
74 | |
75 | |
76 extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index); | |
77 | |
78 /* Ends C function definitions when using C++ */ | |
79 #ifdef __cplusplus | |
80 /* *INDENT-OFF* */ | |
81 } | |
82 /* *INDENT-ON* */ | |
83 #endif | |
84 #include "close_code.h" | |
85 | |
86 #endif /* _SDL_mouse_h */ | |
87 | |
88 /* vi: set ts=4 sw=4 expandtab: */ |