Mercurial > sdl-ios-xcode
comparison src/video/SDL_rect.c @ 2909:3da0bb421d83
Added line clipping
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 23 Dec 2008 02:23:18 +0000 |
parents | 99210400e8b9 |
children | cdb01906cb7e |
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2908:aa6ba38c1714 | 2909:3da0bb421d83 |
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114 Amin = Bmin; | 114 Amin = Bmin; |
115 result->y = Amin; | 115 result->y = Amin; |
116 if (Bmax > Amax) | 116 if (Bmax > Amax) |
117 Amax = Bmax; | 117 Amax = Bmax; |
118 result->h = Amax - Amin; | 118 result->h = Amax - Amin; |
119 } | |
120 | |
121 SDL_bool | |
122 SDL_IntersectRectAndLine(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2) | |
123 { | |
124 int x1, y1; | |
125 int x2, y2; | |
126 int rectx1; | |
127 int recty1; | |
128 int rectx2; | |
129 int recty2; | |
130 | |
131 if (!rect || !X1 || !Y1 || !X2 || !Y2) { | |
132 SDL_FALSE; | |
133 } | |
134 | |
135 x1 = *X1; | |
136 y1 = *Y1; | |
137 x2 = *X2; | |
138 y2 = *Y2; | |
139 rectx1 = rect->x; | |
140 recty1 = rect->y; | |
141 rectx2 = rect->x + rect->w - 1; | |
142 recty2 = rect->y + rect->h - 1; | |
143 | |
144 /* Check to see if entire line is inside rect */ | |
145 if (x1 >= rectx1 && x1 <= rectx2 && x2 >= rectx1 && x2 <= rectx2 && | |
146 y1 >= recty1 && y1 <= recty2 && y2 >= recty1 && y2 <= recty2) { | |
147 return SDL_TRUE; | |
148 } | |
149 | |
150 /* Check to see if entire line is outside rect */ | |
151 if ((x1 < rectx1 && x2 < rectx1) || (x1 > rectx2 && x2 > rectx2) || | |
152 (y1 < recty1 && y2 < recty2) || (y1 > recty2 && y2 > recty2)) { | |
153 return SDL_FALSE; | |
154 } | |
155 | |
156 if (y1 = y2) { | |
157 /* Horizontal line, easy to clip */ | |
158 if (x1 < rectx1) { | |
159 *X1 = rectx1; | |
160 } else if (x1 > rectx2) { | |
161 *X1 = rectx2; | |
162 } | |
163 if (x2 < rectx1) { | |
164 *X2 = rectx1; | |
165 } else if (x2 > rectx2) { | |
166 *X2 = rectx2; | |
167 } | |
168 return SDL_TRUE; | |
169 } | |
170 | |
171 if (x1 == x2) { | |
172 /* Vertical line, easy to clip */ | |
173 if (y1 < recty1) { | |
174 *Y1 = recty1; | |
175 } else if (y1 > recty2) { | |
176 *Y1 = recty2; | |
177 } | |
178 if (y2 < recty1) { | |
179 *Y2 = recty1; | |
180 } else if (y2 > recty2) { | |
181 *Y2 = recty2; | |
182 } | |
183 return SDL_TRUE; | |
184 } | |
185 | |
186 /* FIXME: need code to clip diagonal line to rect */ | |
187 return SDL_FALSE; | |
119 } | 188 } |
120 | 189 |
121 void | 190 void |
122 SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect) | 191 SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect) |
123 { | 192 { |