Mercurial > sdl-ios-xcode
comparison src/video/SDL_blit_0.c @ 2846:3d7833d5a4be
Slight optimization of the shader, no need to scale into 0..255
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 07 Dec 2008 04:38:32 +0000 |
parents | 204be4fc2726 |
children | 6258fa7cd300 |
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2845:1cc5d5b164e2 | 2846:3d7833d5a4be |
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