Mercurial > sdl-ios-xcode
comparison TODO @ 2921:3c45e98e0547
Don't forget OpenGL 3.0 support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 25 Dec 2008 05:39:54 +0000 |
parents | 45664f0e5f68 |
children | 7dac01628a8b |
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2920:cdb01906cb7e | 2921:3c45e98e0547 |
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5 - in progress, software support is done, Ryan is working on OpenGL shaders | 5 - in progress, software support is done, Ryan is working on OpenGL shaders |
6 * Implement desktop video mode change notification? | 6 * Implement desktop video mode change notification? |
7 * Implement icon support (with translucency?) | 7 * Implement icon support (with translucency?) |
8 * Add draw blend mode and line drawing support for win32 | 8 * Add draw blend mode and line drawing support for win32 |
9 * Add diagonal line clipping to SDL_IntersectRectAndLine() | 9 * Add diagonal line clipping to SDL_IntersectRectAndLine() |
10 * Add OpenGL 3.0 context support | |
10 * Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error | 11 * Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error |
11 * Verify mouse grab support | 12 * Verify mouse grab support |
12 * Properly handle mouse grab with Vista DPI scaling | 13 * Properly handle mouse grab with Vista DPI scaling |
13 * Make sure the mouse is where it's supposed to be when un-grabbed | 14 * Make sure the mouse is where it's supposed to be when un-grabbed |
14 * Test native window codepath | 15 * Test native window codepath |