Mercurial > sdl-ios-xcode
comparison src/video/ps3/SDL_ps3yuv_c.h @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:06:55 +0000 |
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1 /* | |
2 * SDL - Simple DirectMedia Layer | |
3 * CELL BE Support for PS3 Framebuffer | |
4 * Copyright (C) 2008, 2009 International Business Machines Corporation | |
5 * | |
6 * This library is free software; you can redistribute it and/or modify it | |
7 * under the terms of the GNU Lesser General Public License as published | |
8 * by the Free Software Foundation; either version 2.1 of the License, or | |
9 * (at your option) any later version. | |
10 * | |
11 * This library is distributed in the hope that it will be useful, but | |
12 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
14 * Lesser General Public License for more details. | |
15 * | |
16 * You should have received a copy of the GNU Lesser General Public | |
17 * License along with this library; if not, write to the Free Software | |
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 | |
19 * USA | |
20 * | |
21 * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com> | |
22 * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com> | |
23 * SPE code based on research by: | |
24 * Rene Becker | |
25 * Thimo Emmerich | |
26 */ | |
27 | |
28 #include "SDL_config.h" | |
29 | |
30 #ifndef _SDL_ps3yuv_h | |
31 #define _SDL_ps3yuv_h | |
32 | |
33 /* This is the PS3 implementation of YUV video overlays */ | |
34 | |
35 #include "SDL_video.h" | |
36 | |
37 extern SDL_Overlay *PS3_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); | |
38 extern int PS3_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst); | |
39 extern int PS3_LockYUVOverlay(_THIS, SDL_Overlay *overlay); | |
40 extern void PS3_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); | |
41 extern void PS3_FreeYUVOverlay(_THIS, SDL_Overlay *overlay); | |
42 | |
43 #endif /* _SDL_ps3yuv_h */ | |
44 |