comparison src/video/ps3/SDL_ps3yuv.c @ 4165:3b8ac3d311a2 SDL-1.2

Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy ! Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:06:55 +0000
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4164:7a4c511c980a 4165:3b8ac3d311a2
1 /*
2 * SDL - Simple DirectMedia Layer
3 * CELL BE Support for PS3 Framebuffer
4 * Copyright (C) 2008, 2009 International Business Machines Corporation
5 *
6 * This library is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU Lesser General Public License as published
8 * by the Free Software Foundation; either version 2.1 of the License, or
9 * (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
19 * USA
20 *
21 * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com>
22 * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
23 * SPE code based on research by:
24 * Rene Becker
25 * Thimo Emmerich
26 */
27
28 #include "SDL_config.h"
29
30 #include "SDL_video.h"
31 #include "SDL_ps3video.h"
32 #include "SDL_ps3yuv_c.h"
33 #include "../SDL_yuvfuncs.h"
34 #include "spulibs/spu_common.h"
35
36 /* Stores the executable name */
37 extern spe_program_handle_t yuv2rgb_spu;
38 extern spe_program_handle_t bilin_scaler_spu;
39
40 int SPE_Start(_THIS, spu_data_t * spe_data);
41 int SPE_Stop(_THIS, spu_data_t * spe_data);
42 int SPE_Boot(_THIS, spu_data_t * spe_data);
43 int SPE_Shutdown(_THIS, spu_data_t * spe_data);
44 int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
45 int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
46 void SPE_RunContext(void *thread_argp);
47
48
49 /* The functions used to manipulate software video overlays */
50 static struct private_yuvhwfuncs ps3_yuvfuncs = {
51 PS3_LockYUVOverlay,
52 PS3_UnlockYUVOverlay,
53 PS3_DisplayYUVOverlay,
54 PS3_FreeYUVOverlay
55 };
56
57
58 struct private_yuvhwdata {
59 SDL_Surface *display;
60 SDL_Surface *stretch;
61 volatile void * pixels __attribute__((aligned(128)));
62
63 /* These are just so we don't have to allocate them separately */
64 Uint16 pitches[3];
65 Uint8 * planes[3];
66
67 unsigned int scale;
68
69 /* Scaled YUV picture */
70 Uint8 * scaler_out __attribute__((aligned(128)));
71
72 /* YUV2RGB converter data */
73 volatile struct yuv2rgb_parms_t * converter_parms __attribute__((aligned(128)));
74
75 /* Scaler data */
76 volatile struct scale_parms_t * scaler_parms __attribute__((aligned(128)));
77
78 Uint8 locked;
79 };
80
81
82 SDL_Overlay *PS3_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) {
83 /* Only RGB packed pixel conversion supported */
84 if ((display->format->BytesPerPixel != 2) &&
85 (display->format->BytesPerPixel != 3) &&
86 (display->format->BytesPerPixel != 4))
87 {
88 SDL_SetError ("Can't use YUV data on non 16/24/32 bit surfaces");
89 return NULL;
90 }
91
92 /* Double-check the requested format. We'll only support YV12 */
93 switch (format) {
94 case SDL_IYUV_OVERLAY:
95 case SDL_YV12_OVERLAY:
96 /* Supported YUV format */
97 break;
98 default:
99 SDL_SetError("Unsupported YUV format");
100 return NULL;
101 }
102
103 SDL_Overlay* overlay;
104 struct private_yuvhwdata* hwdata;
105
106 /* Create the overlay structure */
107 overlay = (SDL_Overlay *) SDL_calloc(1, sizeof(SDL_Overlay));
108 if (overlay == NULL) {
109 SDL_OutOfMemory();
110 return NULL;
111 }
112 SDL_memset(overlay, 0, (sizeof *overlay));
113
114 /* Set the basic attributes */
115 overlay->format = format;
116 overlay->w = width;
117 overlay->h = height;
118 overlay->hwdata = NULL;
119
120 /* Set up the PS3 YUV surface function structure */
121 overlay->hwfuncs = &ps3_yuvfuncs;
122
123 /* Create the pixel data and lookup tables */
124 hwdata = (struct private_yuvhwdata *) SDL_calloc(1, sizeof(struct private_yuvhwdata));
125 if (hwdata == NULL) {
126 SDL_OutOfMemory();
127 SDL_FreeYUVOverlay(overlay);
128 return NULL;
129 }
130 overlay->hwdata = hwdata;
131
132 hwdata->stretch = NULL;
133 hwdata->display = display;
134
135 /* Create SPU parms structure */
136 hwdata->converter_parms = (struct yuv2rgb_parms_t *) memalign(16, sizeof(struct yuv2rgb_parms_t));
137 hwdata->scaler_parms = (struct scale_parms_t *) memalign(16, sizeof(struct scale_parms_t));
138 if (hwdata->converter_parms == NULL || hwdata->scaler_parms == NULL) {
139 SDL_FreeYUVOverlay(overlay);
140 SDL_OutOfMemory();
141 return(NULL);
142 }
143
144 /* Set up the SPEs */
145 scaler_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
146 converter_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
147 if (converter_thread_data == NULL || scaler_thread_data == NULL) {
148 SDL_FreeYUVOverlay(overlay);
149 SDL_OutOfMemory();
150 return(NULL);
151 }
152
153 scaler_thread_data->program = bilin_scaler_spu;
154 scaler_thread_data->program_name = "bilin_scaler_spu";
155 scaler_thread_data->keepalive = 0;
156 scaler_thread_data->booted = 0;
157
158 converter_thread_data->program = yuv2rgb_spu;
159 converter_thread_data->program_name = "yuv2rgb_spu";
160 converter_thread_data->keepalive = 1;
161 converter_thread_data->booted = 0;
162
163 SPE_Start(this, converter_thread_data);
164
165 hwdata->pixels = (Uint8 *) memalign(16, width * height + ((width * height) >> 1));
166 if (hwdata->pixels == NULL) {
167 SDL_FreeYUVOverlay(overlay);
168 SDL_OutOfMemory();
169 return(NULL);
170 }
171
172 /* Find the pitch and offset values for the overlay */
173 overlay->pitches = hwdata->pitches;
174 overlay->pixels = hwdata->planes;
175 switch (format) {
176 case SDL_YV12_OVERLAY:
177 case SDL_IYUV_OVERLAY:
178 overlay->pitches[0] = overlay->w;
179 overlay->pitches[1] = overlay->pitches[0] / 2;
180 overlay->pitches[2] = overlay->pitches[0] / 2;
181 overlay->pixels[0] = (Uint8 *)hwdata->pixels;
182 overlay->pixels[1] = overlay->pixels[0] +
183 overlay->pitches[0] * overlay->h;
184 overlay->pixels[2] = overlay->pixels[1] +
185 overlay->pitches[1] * overlay->h / 2;
186 overlay->planes = 3;
187 break;
188 default:
189 /* We should never get here (caught above) */
190 break;
191 }
192
193 /* We're all done.. */
194 return overlay;
195 }
196
197
198 int PS3_LockYUVOverlay(_THIS, SDL_Overlay *overlay) {
199 if (overlay == NULL) {
200 return -1;
201 }
202 overlay->hwdata->locked = 1;
203
204 return 0;
205 }
206
207
208 void PS3_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) {
209 if (overlay == NULL) {
210 return;
211 }
212 overlay->hwdata->locked = 0;
213
214 return;
215 }
216
217
218 int PS3_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst) {
219 if ((overlay == NULL) || (overlay->hwdata == NULL)) {
220 return -1;
221 }
222
223 Uint8 *lum, *Cr, *Cb;
224 struct private_yuvhwdata *hwdata;
225 SDL_Surface *display;
226
227 hwdata = overlay->hwdata;
228 display = hwdata->display;
229
230 /* Do we have to scale? */
231 if ((src->w != dst->w) || (src->h != dst->h) ) {
232 hwdata->scale = 1;
233 deprintf(1, "[PS3] We need to scale\n");
234 } else {
235 hwdata->scale = 0;
236 deprintf(1, "[PS3] No scaling\n");
237 }
238
239 /* Find out where the various portions of the image are */
240 switch (overlay->format) {
241 case SDL_YV12_OVERLAY:
242 lum = (Uint8 *)overlay->pixels[0];
243 Cr = (Uint8 *)overlay->pixels[1];
244 Cb = (Uint8 *)overlay->pixels[2];
245 break;
246 case SDL_IYUV_OVERLAY:
247 lum = (Uint8 *)overlay->pixels[0];
248 Cr = (Uint8 *)overlay->pixels[2];
249 Cb = (Uint8 *)overlay->pixels[1];
250 break;
251 default:
252 SDL_SetError("Unsupported YUV format in blit");
253 return -1;
254 }
255
256 if (hwdata->scale) {
257 /* Alloc mem for scaled YUV picture */
258 hwdata->scaler_out = (Uint8 *) memalign(16, dst->w * dst->h + ((dst->w * dst->h) >> 1));
259 if (hwdata->scaler_out == NULL) {
260 SDL_FreeYUVOverlay(overlay);
261 SDL_OutOfMemory();
262 return -1;
263 }
264
265 /* Set parms for scaling */
266 hwdata->scaler_parms->src_pixel_width = src->w;
267 hwdata->scaler_parms->src_pixel_height = src->h;
268 hwdata->scaler_parms->dst_pixel_width = dst->w;
269 hwdata->scaler_parms->dst_pixel_height = dst->h;
270 hwdata->scaler_parms->y_plane = lum;
271 hwdata->scaler_parms->v_plane = Cr;
272 hwdata->scaler_parms->u_plane = Cb;
273 hwdata->scaler_parms->dstBuffer = hwdata->scaler_out;
274 scaler_thread_data->argp = (void *)hwdata->scaler_parms;
275
276 /* Scale the YUV overlay to given size */
277 SPE_Start(this, scaler_thread_data);
278 SPE_Stop(this, scaler_thread_data);
279
280 /* Set parms for converting after scaling */
281 hwdata->converter_parms->y_plane = hwdata->scaler_out;
282 hwdata->converter_parms->v_plane = hwdata->scaler_out + dst->w * dst->h;
283 hwdata->converter_parms->u_plane = hwdata->scaler_out + dst->w * dst->h + ((dst->w * dst->h) >> 2);
284 } else {
285 /* Set parms for converting */
286 hwdata->converter_parms->y_plane = lum;
287 hwdata->converter_parms->v_plane = Cr;
288 hwdata->converter_parms->u_plane = Cb;
289 }
290
291 hwdata->converter_parms->src_pixel_width = dst->w;
292 hwdata->converter_parms->src_pixel_height = dst->h;
293 hwdata->converter_parms->dstBuffer = (Uint8 *) s_pixels;
294 converter_thread_data->argp = (void *)hwdata->converter_parms;
295
296 /* Convert YUV overlay to RGB */
297 SPE_SendMsg(this, converter_thread_data, SPU_START);
298 SPE_SendMsg(this, converter_thread_data, (unsigned int)converter_thread_data->argp);
299
300 /* Centering */
301 s_bounded_input_width = dst->w;
302 s_bounded_input_height = dst->h;
303
304 /* UpdateRects() will do the rest.. */
305 SDL_UpdateRects(display, 1, dst);
306
307 if (hwdata->scale)
308 SDL_free((void *)hwdata->scaler_out);
309
310 return 0;
311 }
312
313
314 void PS3_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) {
315 if (overlay == NULL) {
316 return;
317 }
318
319 if (overlay->hwdata == NULL) {
320 return;
321 }
322
323 struct private_yuvhwdata * hwdata;
324 hwdata = overlay->hwdata;
325
326 if (scaler_thread_data)
327 SDL_free(scaler_thread_data);
328 if (converter_thread_data) {
329 SPE_Shutdown(this, converter_thread_data);
330 SDL_free(converter_thread_data);
331 }
332
333 if (hwdata) {
334 if (hwdata->pixels)
335 SDL_free((void *)hwdata->pixels);
336 SDL_free(hwdata);
337 }
338 return;
339 }
340