Mercurial > sdl-ios-xcode
comparison README.PS3 @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:06:55 +0000 |
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1 | |
2 SDL on Sony Playstation3 | |
3 ------------------------ | |
4 | |
5 Installation: | |
6 First, you have to install the Cell SDK | |
7 - Download the Cell SDK installer RPM and ISO images to | |
8 a temporary directory such as /tmp/cellsdk. | |
9 - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk | |
10 - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm | |
11 - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install | |
12 | |
13 You need to install the SPU-libs before installing SDL | |
14 - Go to SDL-1.2/src/video/ps3/spulibs/ | |
15 - Run make && make install | |
16 | |
17 Finally, install SDL | |
18 - Go to SDL-1.2/ and build SDL like any other GNU style package. | |
19 e.g. | |
20 - Build the configure-script with ./autogen.sh | |
21 - Configure SDL for your needs: ./configure --enable-video-ps3 ... | |
22 - Build and install it: make && make install | |
23 | |
24 | |
25 Todo: | |
26 - mouse/keyboard/controller support | |
27 | |
28 Have fun! | |
29 Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com> |