Mercurial > sdl-ios-xcode
comparison src/audio/sun/SDL_sunaudio.h @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | c121d94672cb |
children | 5f6550e5184f 9dc81c6acaf5 |
comparison
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1981:3f21778e7433 | 1982:3b4ce57c6215 |
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32 struct SDL_PrivateAudioData | 32 struct SDL_PrivateAudioData |
33 { | 33 { |
34 /* The file descriptor for the audio device */ | 34 /* The file descriptor for the audio device */ |
35 int audio_fd; | 35 int audio_fd; |
36 | 36 |
37 Uint16 audio_fmt; /* The app audio format */ | 37 SDL_AudioFormat audio_fmt; /* The app audio format */ |
38 Uint8 *mixbuf; /* The app mixing buffer */ | 38 Uint8 *mixbuf; /* The app mixing buffer */ |
39 int ulaw_only; /* Flag -- does hardware only output U-law? */ | 39 int ulaw_only; /* Flag -- does hardware only output U-law? */ |
40 Uint8 *ulaw_buf; /* The U-law mixing buffer */ | 40 Uint8 *ulaw_buf; /* The U-law mixing buffer */ |
41 Sint32 written; /* The number of samples written */ | 41 Sint32 written; /* The number of samples written */ |
42 int fragsize; /* The audio fragment size in samples */ | 42 int fragsize; /* The audio fragment size in samples */ |