Mercurial > sdl-ios-xcode
comparison src/video/SDL_blendrect.c @ 2900:3a9636c83849
Make it possible to switch algorithms in the future
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 21 Dec 2008 08:59:56 +0000 |
parents | a0c837a16e4c |
children | 0267b8b1595c |
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2899:a0c837a16e4c | 2900:3a9636c83849 |
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30 { | 30 { |
31 unsigned inva = 0xff - a; | 31 unsigned inva = 0xff - a; |
32 | 32 |
33 switch (blendMode) { | 33 switch (blendMode) { |
34 case SDL_BLENDMODE_BLEND: | 34 case SDL_BLENDMODE_BLEND: |
35 BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555); | 35 FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555); |
36 break; | 36 break; |
37 case SDL_BLENDMODE_ADD: | 37 case SDL_BLENDMODE_ADD: |
38 BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555); | 38 FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555); |
39 break; | 39 break; |
40 case SDL_BLENDMODE_MOD: | 40 case SDL_BLENDMODE_MOD: |
41 BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555); | 41 FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555); |
42 break; | 42 break; |
43 default: | 43 default: |
44 BLENDRECT(Uint16, DRAW_SETPIXEL_RGB555); | 44 FILLRECT(Uint16, DRAW_SETPIXEL_RGB555); |
45 break; | 45 break; |
46 } | 46 } |
47 return 0; | 47 return 0; |
48 } | 48 } |
49 | 49 |
53 { | 53 { |
54 unsigned inva = 0xff - a; | 54 unsigned inva = 0xff - a; |
55 | 55 |
56 switch (blendMode) { | 56 switch (blendMode) { |
57 case SDL_BLENDMODE_BLEND: | 57 case SDL_BLENDMODE_BLEND: |
58 BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565); | 58 FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565); |
59 break; | 59 break; |
60 case SDL_BLENDMODE_ADD: | 60 case SDL_BLENDMODE_ADD: |
61 BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565); | 61 FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565); |
62 break; | 62 break; |
63 case SDL_BLENDMODE_MOD: | 63 case SDL_BLENDMODE_MOD: |
64 BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565); | 64 FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565); |
65 break; | 65 break; |
66 default: | 66 default: |
67 BLENDRECT(Uint16, DRAW_SETPIXEL_RGB565); | 67 FILLRECT(Uint16, DRAW_SETPIXEL_RGB565); |
68 break; | 68 break; |
69 } | 69 } |
70 return 0; | 70 return 0; |
71 } | 71 } |
72 | 72 |
76 { | 76 { |
77 unsigned inva = 0xff - a; | 77 unsigned inva = 0xff - a; |
78 | 78 |
79 switch (blendMode) { | 79 switch (blendMode) { |
80 case SDL_BLENDMODE_BLEND: | 80 case SDL_BLENDMODE_BLEND: |
81 BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888); | 81 FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888); |
82 break; | 82 break; |
83 case SDL_BLENDMODE_ADD: | 83 case SDL_BLENDMODE_ADD: |
84 BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888); | 84 FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888); |
85 break; | 85 break; |
86 case SDL_BLENDMODE_MOD: | 86 case SDL_BLENDMODE_MOD: |
87 BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888); | 87 FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888); |
88 break; | 88 break; |
89 default: | 89 default: |
90 BLENDRECT(Uint32, DRAW_SETPIXEL_RGB888); | 90 FILLRECT(Uint32, DRAW_SETPIXEL_RGB888); |
91 break; | 91 break; |
92 } | 92 } |
93 return 0; | 93 return 0; |
94 } | 94 } |
95 | 95 |
99 { | 99 { |
100 unsigned inva = 0xff - a; | 100 unsigned inva = 0xff - a; |
101 | 101 |
102 switch (blendMode) { | 102 switch (blendMode) { |
103 case SDL_BLENDMODE_BLEND: | 103 case SDL_BLENDMODE_BLEND: |
104 BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888); | 104 FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888); |
105 break; | 105 break; |
106 case SDL_BLENDMODE_ADD: | 106 case SDL_BLENDMODE_ADD: |
107 BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888); | 107 FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888); |
108 break; | 108 break; |
109 case SDL_BLENDMODE_MOD: | 109 case SDL_BLENDMODE_MOD: |
110 BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888); | 110 FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888); |
111 break; | 111 break; |
112 default: | 112 default: |
113 BLENDRECT(Uint32, DRAW_SETPIXEL_ARGB8888); | 113 FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888); |
114 break; | 114 break; |
115 } | 115 } |
116 return 0; | 116 return 0; |
117 } | 117 } |
118 | 118 |
125 | 125 |
126 switch (fmt->BytesPerPixel) { | 126 switch (fmt->BytesPerPixel) { |
127 case 2: | 127 case 2: |
128 switch (blendMode) { | 128 switch (blendMode) { |
129 case SDL_BLENDMODE_BLEND: | 129 case SDL_BLENDMODE_BLEND: |
130 BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB); | 130 FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB); |
131 break; | 131 break; |
132 case SDL_BLENDMODE_ADD: | 132 case SDL_BLENDMODE_ADD: |
133 BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB); | 133 FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB); |
134 break; | 134 break; |
135 case SDL_BLENDMODE_MOD: | 135 case SDL_BLENDMODE_MOD: |
136 BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB); | 136 FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB); |
137 break; | 137 break; |
138 default: | 138 default: |
139 BLENDRECT(Uint16, DRAW_SETPIXEL_RGB); | 139 FILLRECT(Uint16, DRAW_SETPIXEL_RGB); |
140 break; | 140 break; |
141 } | 141 } |
142 return 0; | 142 return 0; |
143 case 4: | 143 case 4: |
144 switch (blendMode) { | 144 switch (blendMode) { |
145 case SDL_BLENDMODE_BLEND: | 145 case SDL_BLENDMODE_BLEND: |
146 BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB); | 146 FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB); |
147 break; | 147 break; |
148 case SDL_BLENDMODE_ADD: | 148 case SDL_BLENDMODE_ADD: |
149 BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGB); | 149 FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB); |
150 break; | 150 break; |
151 case SDL_BLENDMODE_MOD: | 151 case SDL_BLENDMODE_MOD: |
152 BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGB); | 152 FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB); |
153 break; | 153 break; |
154 default: | 154 default: |
155 BLENDRECT(Uint32, DRAW_SETPIXEL_RGB); | 155 FILLRECT(Uint32, DRAW_SETPIXEL_RGB); |
156 break; | 156 break; |
157 } | 157 } |
158 return 0; | 158 return 0; |
159 default: | 159 default: |
160 SDL_Unsupported(); | 160 SDL_Unsupported(); |
171 | 171 |
172 switch (fmt->BytesPerPixel) { | 172 switch (fmt->BytesPerPixel) { |
173 case 4: | 173 case 4: |
174 switch (blendMode) { | 174 switch (blendMode) { |
175 case SDL_BLENDMODE_BLEND: | 175 case SDL_BLENDMODE_BLEND: |
176 BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA); | 176 FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA); |
177 break; | 177 break; |
178 case SDL_BLENDMODE_ADD: | 178 case SDL_BLENDMODE_ADD: |
179 BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA); | 179 FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA); |
180 break; | 180 break; |
181 case SDL_BLENDMODE_MOD: | 181 case SDL_BLENDMODE_MOD: |
182 BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA); | 182 FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA); |
183 break; | 183 break; |
184 default: | 184 default: |
185 BLENDRECT(Uint32, DRAW_SETPIXEL_RGBA); | 185 FILLRECT(Uint32, DRAW_SETPIXEL_RGBA); |
186 break; | 186 break; |
187 } | 187 } |
188 return 0; | 188 return 0; |
189 default: | 189 default: |
190 SDL_Unsupported(); | 190 SDL_Unsupported(); |