Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 1683:396a35389351 SDL-1.3
Finished palettized display handling.
Added support for surface palette sharing.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 17 Jun 2006 06:45:14 +0000 |
parents | 7ae8018b2e5d |
children | 1577404809f0 |
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1682:7ae8018b2e5d | 1683:396a35389351 |
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250 SDL_PixelFormat *format; /* Read-only */ | 250 SDL_PixelFormat *format; /* Read-only */ |
251 int w, h; /* Read-only */ | 251 int w, h; /* Read-only */ |
252 int pitch; /* Read-only */ | 252 int pitch; /* Read-only */ |
253 void *pixels; /* Read-write */ | 253 void *pixels; /* Read-write */ |
254 | 254 |
255 /* texture associated with the surface, if any */ | |
256 SDL_TextureID textureID; | |
257 | |
255 /* information needed for surfaces requiring locks */ | 258 /* information needed for surfaces requiring locks */ |
256 int locked; | 259 int locked; |
257 void *lock_data; | 260 void *lock_data; |
258 | 261 |
259 /* clipping information */ | 262 /* clipping information */ |
1065 */ | 1068 */ |
1066 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green, | 1069 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green, |
1067 Uint16 * blue); | 1070 Uint16 * blue); |
1068 | 1071 |
1069 /* | 1072 /* |
1070 * Sets a portion of the colormap for the given 8-bit surface. If 'surface' | |
1071 * is not a palettized surface, this function does nothing, returning 0. | |
1072 * If all of the colors were set as passed to SDL_SetColors(), it will | |
1073 * return 1. If not all the color entries were set exactly as given, | |
1074 * it will return 0, and you should look at the surface palette to | |
1075 * determine the actual color palette. | |
1076 * | |
1077 * When 'surface' is the surface associated with the current display, the | |
1078 * display colormap will be updated with the requested colors. If | |
1079 * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() | |
1080 * will always return 1, and the palette is guaranteed to be set the way | |
1081 * you desire, even if the window colormap has to be warped or run under | |
1082 * emulation. | |
1083 */ | |
1084 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface, | |
1085 const SDL_Color * colors, | |
1086 int firstcolor, int ncolors); | |
1087 | |
1088 /* | |
1089 * Maps an RGB triple to an opaque pixel value for a given pixel format | 1073 * Maps an RGB triple to an opaque pixel value for a given pixel format |
1090 */ | 1074 */ |
1091 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB | 1075 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB |
1092 (SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b); | 1076 (SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b); |
1093 | 1077 |
1135 Uint32 Bmask, | 1119 Uint32 Bmask, |
1136 Uint32 Amask); | 1120 Uint32 Amask); |
1137 extern DECLSPEC SDL_Surface *SDLCALL | 1121 extern DECLSPEC SDL_Surface *SDLCALL |
1138 SDL_CreateRGBSurfaceFromTexture(SDL_TextureID textureID); | 1122 SDL_CreateRGBSurfaceFromTexture(SDL_TextureID textureID); |
1139 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); | 1123 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
1124 | |
1125 /** | |
1126 * \fn int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette) | |
1127 * | |
1128 * \brief Set the palette used by a surface. | |
1129 * | |
1130 * \return 0, or -1 if the surface format doesn't use a palette. | |
1131 * | |
1132 * \note A single palette can be shared with many surfaces. | |
1133 */ | |
1134 extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, | |
1135 SDL_Palette * palette); | |
1140 | 1136 |
1141 /* | 1137 /* |
1142 * SDL_LockSurface() sets up a surface for directly accessing the pixels. | 1138 * SDL_LockSurface() sets up a surface for directly accessing the pixels. |
1143 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write | 1139 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write |
1144 * to and read from 'surface->pixels', using the pixel format stored in | 1140 * to and read from 'surface->pixels', using the pixel format stored in |