Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_gl.c @ 2778:38dfc890ee6b
Preliminary support for YUV textures
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Nov 2008 06:59:22 +0000 |
parents | 91e601d9df8b |
children | 7af8c4ad427e |
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2777:6f260584df22 | 2778:38dfc890ee6b |
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31 #include "SDL_yuv_sw_c.h" | 31 #include "SDL_yuv_sw_c.h" |
32 | 32 |
33 #ifdef __MACOSX__ | 33 #ifdef __MACOSX__ |
34 #include <OpenGL/OpenGL.h> | 34 #include <OpenGL/OpenGL.h> |
35 #endif | 35 #endif |
36 | |
36 | 37 |
37 /* OpenGL renderer implementation */ | 38 /* OpenGL renderer implementation */ |
38 | 39 |
39 /* Details on optimizing the texture path on Mac OS X: | 40 /* Details on optimizing the texture path on Mac OS X: |
40 http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_2.html | 41 http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_2.html |
110 SDL_PIXELFORMAT_BGR24, | 111 SDL_PIXELFORMAT_BGR24, |
111 SDL_PIXELFORMAT_RGB888, | 112 SDL_PIXELFORMAT_RGB888, |
112 SDL_PIXELFORMAT_BGR888, | 113 SDL_PIXELFORMAT_BGR888, |
113 SDL_PIXELFORMAT_ARGB8888, | 114 SDL_PIXELFORMAT_ARGB8888, |
114 SDL_PIXELFORMAT_ABGR8888, | 115 SDL_PIXELFORMAT_ABGR8888, |
115 SDL_PIXELFORMAT_ARGB2101010}, | 116 SDL_PIXELFORMAT_ARGB2101010, |
117 SDL_PIXELFORMAT_UYVY}, | |
116 0, | 118 0, |
117 0} | 119 0} |
118 }; | 120 }; |
119 | 121 |
120 typedef struct | 122 typedef struct |
499 break; | 501 break; |
500 case SDL_PIXELFORMAT_ARGB2101010: | 502 case SDL_PIXELFORMAT_ARGB2101010: |
501 internalFormat = GL_RGB10_A2; | 503 internalFormat = GL_RGB10_A2; |
502 format = GL_BGRA; | 504 format = GL_BGRA; |
503 type = GL_UNSIGNED_INT_2_10_10_10_REV; | 505 type = GL_UNSIGNED_INT_2_10_10_10_REV; |
506 break; | |
507 case SDL_PIXELFORMAT_UYVY: | |
508 // if (renderdata->GL_MESA_ycbcr_texture) { | |
509 // internalFormat = 3; | |
510 // format = GL_YCBCR_MESA; | |
511 // type = GL_UNSIGNED_SHORT_8_8_MESA; | |
512 // } else if (renderdata->GL_APPLE_ycbcr_422) { | |
513 internalFormat = GL_RGB8; | |
514 format = GL_YCBCR_422_APPLE; | |
515 type = GL_UNSIGNED_SHORT_8_8_APPLE; | |
516 // } else { | |
517 // SDL_SetError("Unsupported texture format"); | |
518 // return -1; | |
519 // } | |
504 break; | 520 break; |
505 default: | 521 default: |
506 SDL_SetError("Unsupported texture format"); | 522 SDL_SetError("Unsupported texture format"); |
507 return -1; | 523 return -1; |
508 } | 524 } |