Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_d3drender.c @ 1991:3863ba81c1d6
Clear the second texture stage explicitly
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 28 Aug 2006 17:35:15 +0000 |
parents | 1ee02169bbb0 |
children | 926294b2bb4e |
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1990:7b573c59cb1f | 1991:3863ba81c1d6 |
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398 D3DTOP_MODULATE); | 398 D3DTOP_MODULATE); |
399 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1, | 399 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1, |
400 D3DTA_TEXTURE); | 400 D3DTA_TEXTURE); |
401 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2, | 401 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2, |
402 D3DTA_DIFFUSE); | 402 D3DTA_DIFFUSE); |
403 /* Disable second texture stage, since we're done */ | |
404 IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP, | |
405 D3DTOP_DISABLE); | |
406 IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP, | |
407 D3DTOP_DISABLE); | |
403 | 408 |
404 return renderer; | 409 return renderer; |
405 } | 410 } |
406 | 411 |
407 static int | 412 static int |