Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32video.c @ 1905:36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 08:22:45 +0000 |
parents | c121d94672cb |
children | 83420da906a5 |
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1904:1a713f9d1f71 | 1905:36d52b1f0504 |
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138 int | 138 int |
139 WIN_VideoInit(_THIS) | 139 WIN_VideoInit(_THIS) |
140 { | 140 { |
141 WIN_InitModes(_this); | 141 WIN_InitModes(_this); |
142 | 142 |
143 #if SDL_VIDEO_RENDER_D3D | |
144 D3D_AddRenderDriver(_this); | |
145 #endif | |
143 #if SDL_VIDEO_RENDER_GDI | 146 #if SDL_VIDEO_RENDER_GDI |
144 GDI_AddRenderDriver(_this); | 147 GDI_AddRenderDriver(_this); |
145 #endif | |
146 #if SDL_VIDEO_RENDER_D3D | |
147 D3D_AddRenderDriver(_this); | |
148 #endif | 148 #endif |
149 | 149 |
150 WIN_InitKeyboard(_this); | 150 WIN_InitKeyboard(_this); |
151 WIN_InitMouse(_this); | 151 WIN_InitMouse(_this); |
152 | 152 |