Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_gdirender.c @ 1905:36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 08:22:45 +0000 |
parents | f132024010be |
children | 06c27a737b7a |
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1904:1a713f9d1f71 | 1905:36d52b1f0504 |
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77 | 77 |
78 SDL_RenderDriver SDL_GDI_RenderDriver = { | 78 SDL_RenderDriver SDL_GDI_RenderDriver = { |
79 SDL_GDI_CreateRenderer, | 79 SDL_GDI_CreateRenderer, |
80 { | 80 { |
81 "gdi", | 81 "gdi", |
82 (SDL_Renderer_Minimal | | 82 (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | |
83 SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | | |
84 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | | 83 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | |
85 SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), | 84 SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), |
86 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | | 85 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | |
87 SDL_TextureBlendMode_Blend), | 86 SDL_TextureBlendMode_Blend), |
88 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), | 87 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |