Mercurial > sdl-ios-xcode
comparison src/video/maccommon/SDL_macwm.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | c9b51268668f |
children | 604d73db6802 |
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1335:c39265384763 | 1336:3692456e7b0f |
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37 void Mac_SetCaption(_THIS, const char *title, const char *icon) | 37 void Mac_SetCaption(_THIS, const char *title, const char *icon) |
38 { | 38 { |
39 /* Don't convert C to P string in place, because it may be read-only */ | 39 /* Don't convert C to P string in place, because it may be read-only */ |
40 Str255 ptitle; /* MJS */ | 40 Str255 ptitle; /* MJS */ |
41 ptitle[0] = strlen (title); | 41 ptitle[0] = strlen (title); |
42 memcpy(ptitle+1, title, ptitle[0]); /* MJS */ | 42 SDL_memcpy(ptitle+1, title, ptitle[0]); /* MJS */ |
43 if (SDL_Window) | 43 if (SDL_Window) |
44 SetWTitle(SDL_Window, ptitle); /* MJS */ | 44 SetWTitle(SDL_Window, ptitle); /* MJS */ |
45 } | 45 } |