Mercurial > sdl-ios-xcode
comparison src/audio/paudio/SDL_paudio.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | c9b51268668f |
children | 604d73db6802 |
comparison
equal
deleted
inserted
replaced
1335:c39265384763 | 1336:3692456e7b0f |
---|---|
80 return(available); | 80 return(available); |
81 } | 81 } |
82 | 82 |
83 static void Audio_DeleteDevice(SDL_AudioDevice *device) | 83 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
84 { | 84 { |
85 free(device->hidden); | 85 SDL_free(device->hidden); |
86 free(device); | 86 SDL_free(device); |
87 } | 87 } |
88 | 88 |
89 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | 89 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
90 { | 90 { |
91 SDL_AudioDevice *this; | 91 SDL_AudioDevice *this; |
92 | 92 |
93 /* Initialize all variables that we clean on shutdown */ | 93 /* Initialize all variables that we clean on shutdown */ |
94 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); | 94 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
95 if ( this ) { | 95 if ( this ) { |
96 memset(this, 0, (sizeof *this)); | 96 SDL_memset(this, 0, (sizeof *this)); |
97 this->hidden = (struct SDL_PrivateAudioData *) | 97 this->hidden = (struct SDL_PrivateAudioData *) |
98 malloc((sizeof *this->hidden)); | 98 SDL_malloc((sizeof *this->hidden)); |
99 } | 99 } |
100 if ( (this == NULL) || (this->hidden == NULL) ) { | 100 if ( (this == NULL) || (this->hidden == NULL) ) { |
101 SDL_OutOfMemory(); | 101 SDL_OutOfMemory(); |
102 if ( this ) { | 102 if ( this ) { |
103 free(this); | 103 SDL_free(this); |
104 } | 104 } |
105 return(0); | 105 return(0); |
106 } | 106 } |
107 memset(this->hidden, 0, (sizeof *this->hidden)); | 107 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
108 audio_fd = -1; | 108 audio_fd = -1; |
109 | 109 |
110 /* Set the function pointers */ | 110 /* Set the function pointers */ |
111 this->OpenAudio = Paud_OpenAudio; | 111 this->OpenAudio = Paud_OpenAudio; |
112 this->WaitAudio = Paud_WaitAudio; | 112 this->WaitAudio = Paud_WaitAudio; |
455 mixlen = spec->size; | 455 mixlen = spec->size; |
456 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | 456 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); |
457 if ( mixbuf == NULL ) { | 457 if ( mixbuf == NULL ) { |
458 return -1; | 458 return -1; |
459 } | 459 } |
460 memset(mixbuf, spec->silence, spec->size); | 460 SDL_memset(mixbuf, spec->silence, spec->size); |
461 | 461 |
462 /* | 462 /* |
463 * Set some paramters: full volume, first speaker that we can find. | 463 * Set some paramters: full volume, first speaker that we can find. |
464 * Ignore the other settings for now. | 464 * Ignore the other settings for now. |
465 */ | 465 */ |
496 return -1; | 496 return -1; |
497 } | 497 } |
498 | 498 |
499 /* Check to see if we need to use select() workaround */ | 499 /* Check to see if we need to use select() workaround */ |
500 { char *workaround; | 500 { char *workaround; |
501 workaround = getenv("SDL_DSP_NOSELECT"); | 501 workaround = SDL_getenv("SDL_DSP_NOSELECT"); |
502 if ( workaround ) { | 502 if ( workaround ) { |
503 frame_ticks = (float)(spec->samples*1000)/spec->freq; | 503 frame_ticks = (float)(spec->samples*1000)/spec->freq; |
504 next_frame = SDL_GetTicks()+frame_ticks; | 504 next_frame = SDL_GetTicks()+frame_ticks; |
505 } | 505 } |
506 } | 506 } |