Mercurial > sdl-ios-xcode
comparison src/audio/dmedia/SDL_irixaudio.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | c9b51268668f |
children | 604d73db6802 |
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1335:c39265384763 | 1336:3692456e7b0f |
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60 return 1; | 60 return 1; |
61 } | 61 } |
62 | 62 |
63 static void Audio_DeleteDevice(SDL_AudioDevice *device) | 63 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
64 { | 64 { |
65 free(device->hidden); | 65 SDL_free(device->hidden); |
66 free(device); | 66 SDL_free(device); |
67 } | 67 } |
68 | 68 |
69 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | 69 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
70 { | 70 { |
71 SDL_AudioDevice *this; | 71 SDL_AudioDevice *this; |
72 | 72 |
73 /* Initialize all variables that we clean on shutdown */ | 73 /* Initialize all variables that we clean on shutdown */ |
74 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); | 74 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
75 if ( this ) { | 75 if ( this ) { |
76 memset(this, 0, (sizeof *this)); | 76 SDL_memset(this, 0, (sizeof *this)); |
77 this->hidden = (struct SDL_PrivateAudioData *) | 77 this->hidden = (struct SDL_PrivateAudioData *) |
78 malloc((sizeof *this->hidden)); | 78 SDL_malloc((sizeof *this->hidden)); |
79 } | 79 } |
80 if ( (this == NULL) || (this->hidden == NULL) ) { | 80 if ( (this == NULL) || (this->hidden == NULL) ) { |
81 SDL_OutOfMemory(); | 81 SDL_OutOfMemory(); |
82 if ( this ) { | 82 if ( this ) { |
83 free(this); | 83 SDL_free(this); |
84 } | 84 } |
85 return(0); | 85 return(0); |
86 } | 86 } |
87 memset(this->hidden, 0, (sizeof *this->hidden)); | 87 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
88 | 88 |
89 /* Set the function pointers */ | 89 /* Set the function pointers */ |
90 this->OpenAudio = AL_OpenAudio; | 90 this->OpenAudio = AL_OpenAudio; |
91 this->WaitAudio = AL_WaitAudio; | 91 this->WaitAudio = AL_WaitAudio; |
92 this->PlayAudio = AL_PlayAudio; | 92 this->PlayAudio = AL_PlayAudio; |
209 mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size); | 209 mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size); |
210 if ( mixbuf == NULL ) { | 210 if ( mixbuf == NULL ) { |
211 SDL_OutOfMemory(); | 211 SDL_OutOfMemory(); |
212 return(-1); | 212 return(-1); |
213 } | 213 } |
214 memset(mixbuf, spec->silence, spec->size); | 214 SDL_memset(mixbuf, spec->silence, spec->size); |
215 | 215 |
216 /* We're ready to rock and roll. :-) */ | 216 /* We're ready to rock and roll. :-) */ |
217 return(0); | 217 return(0); |
218 } | 218 } |