Mercurial > sdl-ios-xcode
comparison docs/html/sdlenvvars.html @ 1589:34cca785be57
Xrandr support in the X11 target.
Fixes Bugzilla #109, and as a bonus, Bugzilla #145, too!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 22 Mar 2006 11:13:58 +0000 |
parents | 355632dca928 |
children | f12379c41042 |
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1588:e20dcef5647c | 1589:34cca785be57 |
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574 algorithm. It can be in decimal or in hex (prefixed by 0x).</P | 574 algorithm. It can be in decimal or in hex (prefixed by 0x).</P |
575 ></DD | 575 ></DD |
576 ><DT | 576 ><DT |
577 ><TT | 577 ><TT |
578 CLASS="LITERAL" | 578 CLASS="LITERAL" |
579 >SDL_VIDEO_X11_NO_XRANDR</TT | |
580 ></DT | |
581 ><DD | |
582 ><P | |
583 >If set, don't attempt to use the Xrandr extension for resolution mode | |
584 switching. Normally Xrandr takes precedence over the XF86VidMode | |
585 extension, so setting this environment variable will cause the | |
586 XF86VidMode extension to be used if it is available.</P | |
587 ></DD | |
588 ><DT | |
589 ><TT | |
590 CLASS="LITERAL" | |
579 >SDL_VIDEO_YUV_DIRECT</TT | 591 >SDL_VIDEO_YUV_DIRECT</TT |
580 ></DT | 592 ></DT |
581 ><DD | 593 ><DD |
582 ><P | 594 ><P |
583 >If set, display YUV overlay directly on the video surface if possible, | 595 >If set, display YUV overlay directly on the video surface if possible, |