Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32shape.c @ 4809:329708ffe2a7
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 26 Jul 2010 17:27:04 -0400 |
parents | c9eb95f29770 |
children | 5b4c7d7d8953 |
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4808:2ae79ed78a5a | 4809:329708ffe2a7 |
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20 eligottlieb@gmail.com | 20 eligottlieb@gmail.com |
21 */ | 21 */ |
22 | 22 |
23 #include <windows.h> | 23 #include <windows.h> |
24 #include "SDL_win32shape.h" | 24 #include "SDL_win32shape.h" |
25 | |
26 SDL_Window* Win32_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { | |
27 return SDL_CreateWindow(title,x,y,w,h,flags); | |
28 } | |
25 | 29 |
26 SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window) { | 30 SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window) { |
27 SDL_WindowShaper* result = malloc(sizeof(SDL_WindowShaper)); | 31 SDL_WindowShaper* result = malloc(sizeof(SDL_WindowShaper)); |
28 result->window = window; | 32 result->window = window; |
29 result->mode.mode = ShapeModeDefault; | 33 result->mode.mode = ShapeModeDefault; |